Kilik's Repairs and Upgrades



 
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PostSubject: Kilik's Repairs and Upgrades   Mon Sep 24, 2012 7:52 pm

Link: http://bleachoblivion.canadian-forum.com/t135-kazuki-jin

Modification:

-Gahou Eda: Jin is able to, at a cost to the defense of the armor, force all of the spores onto his arm, and from there launch at whatever he aims at, causing it to shoot towards them at speeds quick enough to create a high-pitched whistling. Due to its high-speed, the technique is not seen coming until it is just a few feet away. While it gives the opponent a chance to defend themselves, the quick nature requires that they have good reflexes, else they be hit full-force by this attack. (This is if they plan on doing anything more complex than just raising the zanpaku-to or weapon to split it down the middle.) After the spores are expelled, they can be controlled from the distance Jin is at, though it takes a moment for the spores to start moving as compared to when he thinks it, a bit of lag time in between.

On the downside, Jin is nearly fully exposed when using this attack; making it good for only one-on-one battles, unless he's fighting slow enemies. The maximum length Jin can go, without consuming organic material and being completely defenseless, is 100 ft. Anything after that depends on how much organic material he's consumed.

Reason: I was originally going to put this, but decided not to, thinking it would be too much too soon.


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PostSubject: Re: Kilik's Repairs and Upgrades   Mon Sep 24, 2012 8:11 pm

Approved.



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PostSubject: Re: Kilik's Repairs and Upgrades   Thu Oct 04, 2012 7:30 pm

Link: http://bleachoblivion.canadian-forum.com/t158-nikolai-deitrich-bountou

Modification:
Flash Cannon- While merged with his doll, Nikolai has the ability to turn a crank on the side of his body, while muttering, "Blitz Strahl", which roughly translates to "lightning beam". When he does this, one of the claws on his body reshapes itself entirely. Rather than form a claw, it forms a hand-mounted cannon. It fires electricity in a thick beam, rather than in a single streak. Nik can fire this for up to 2 posts straight, taking a post to recharge from overheating. The electricity fired has double the damage ability of the electricity streams. If it is fired twice in a row with only one post of cooldown time, it will cause the cannon to melt, allowing it to be reformed back into a scorpion claw, though with that claw, it cannot be reformed into the cannon for the rest of the fight.

Electricity Rod- Spielen, at the cost of one of its electricity-attracting cranks, can shoot forth a dozen small rods from its body in strategic locations. Whenever it misses with an electricity attack or lightning strikes, it is redirected to the lightning rod. The electricity is stored in this rod, and releases it one of two ways; Spielen grips the rod in his/her beak/claws, or the rod is touched by an enemy, causing a small explosion and damaging the enemy.

Lightning Rain- This ability requires the electricity rods be out and onto the battlefield. Spielen spends two turns, attracting a storm in the clouds. At the beginning of the third turn, lightning strikes the surrounding area, hitting the various lightning rods and nearby them, occasionally hitting Spielen himself. If Spielen stops and concentrates, he can direct up to three of these bolts a turn at an enemy, the rest falling around randomly. (The rest only do damage to the environment around, and do not deal direct damage to the enemy(s).) This is one of Spielen's strongest attacks, as when Nik directs at least one bolt of lightning at Spielen for the three turns the lightning is effective, so long as no electrical attacks are done, Spielen can store all of this electricity, releasing it into a single large electricity blast that usually disintegrates most things it hits.

(Not an insta-kill. Just a LOT of damage. Expect to have no clothes by the time you're through with it. The five-turn charge-up should be more than enough time to A: Stop Spielen from getting hit by even one of the lightning bolts, (Which negates the whole lightning barrage effect.) B:Defeat him, or temporarily disable Spielen, (Leaving Nik to need to repair him.) or prevent lightning from reaching him.

Note: The lightning is generated by Nik's own reishi attracting storms, and so cannot be controlled by any aside from him, however it can be influenced.

Reason: Thought they were awesome idea's. xD


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PostSubject: Re: Kilik's Repairs and Upgrades   Thu Oct 04, 2012 7:33 pm

Approved.



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PostSubject: Re: Kilik's Repairs and Upgrades   Fri Oct 19, 2012 6:47 pm

Link:http://bleachoblivion.canadian-forum.com/t279-sora-watanabe-fullbringer
Modification:
-By painting an image that looks like the head of a spade, a shield is created in front of Sora, to block the attack. It can block up to three attacks of very strong strength, 7 medium-strength, and 10 weak-strength attacks. If a slash is made across the middle, it shows a reflective quality, and will bounce the attacks back at the sender, or be reflected to somewhere else if Sora physically grabs the shield and holds it himself. The shield floats around Sora until it is destroyed, or dispersed by Sora. This ability requires a four-post regeneration time.

Reason: So Sora has at least one defensive maneuver.


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PostSubject: Re: Kilik's Repairs and Upgrades   Fri Oct 19, 2012 6:48 pm

Approved.



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PostSubject: Re: Kilik's Repairs and Upgrades   Wed Oct 24, 2012 6:59 pm

Link:http://bleachoblivion.canadian-forum.com/t279-sora-watanabe-fullbringer

Modification:
-By painting a circle, then thrusting his paintbrush through, flames expel from the circle, shooting up to fifty feet in a straight line with the strength of a jet engine, both pushing away, and burning anything caught. (More of a way to get space between them, than an attack.

Reason: To give Sora room to breath? Breath is essential to life, as without it, we'll all die. .-.


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PostSubject: Re: Kilik's Repairs and Upgrades   Wed Oct 24, 2012 8:04 pm

Then let him die...

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PostSubject: Re: Kilik's Repairs and Upgrades   Sun Oct 28, 2012 12:37 pm

Link:http://bleachoblivion.canadian-forum.com/t279-sora-watanabe-fullbringer
Modification:
A link down at the Stat Section.

Reason: I had forgotten to include the link to how the points had been obtained, and where they had been awarded.


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PostSubject: Re: Kilik's Repairs and Upgrades   Sun Oct 28, 2012 12:52 pm

Approved.



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PostSubject: Re: Kilik's Repairs and Upgrades   Mon Oct 29, 2012 9:58 pm

Link: http://bleachoblivion.canadian-forum.com/t212-mikhail-shigai-togabito

Modification: If Mikhail spills his blood onto something, he can cause an explosion in that area, directly affecting the spot it was touching. If the blood does not explode, it instead becomes acidic in nature, instead, eating through zanpaku-to, clothes, and flesh alike.

Reason: To build upon Mikhail's defense.


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PostSubject: Re: Kilik's Repairs and Upgrades   Mon Oct 29, 2012 10:16 pm

Approved.



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PostSubject: Re: Kilik's Repairs and Upgrades   Fri Nov 23, 2012 1:16 am

Link:http://bleachoblivion.canadian-forum.com/t279-sora-watanabe-fullbringer
Modification:
-Sora can change the color of the ink at will, though doing so doesn't actually affect the ink itself. He can use this, however, to mislead opponents; such as painting more blood on him than is actually there, able to make himself feign weakness and being more injured than he is. He can also give his paint a reflective quality if he wishes, which, in direct sunlight could potentially stun someone for a few moments if the light is shined right. The ability to give his paint a glossy finish is needed to create vehicles.

-So long as Sora uses a glossy finish, he can take up to three combat turns to paint a vehicle; be it car, tank, helicopter, etc.

Reason: Sora's kinda weak for a Faction Leader... v.v


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PostSubject: Re: Kilik's Repairs and Upgrades   Fri Nov 23, 2012 1:18 am

Approved
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PostSubject: Re: Kilik's Repairs and Upgrades   Sat Dec 08, 2012 12:31 pm

Link: http://bleachoblivion.canadian-forum.com/t359-kisuke-urahara

Modification: Kirisaki, Benihime: This technique is used in conjunction with the Chikasumi no Tate technique. When the Blood Mist Shield is created, upon using the same command as the Nake technique, hundreds, if not thousands, of needles fly out from the shield and encompass the surrounding area in front of the shield, making this attack very hard to block.

Reason: I had forgotten to put it in when I created him.


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PostSubject: Re: Kilik's Repairs and Upgrades   Sat Dec 08, 2012 1:17 pm

Approved.



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PostSubject: Re: Kilik's Repairs and Upgrades   Sat Dec 08, 2012 3:48 pm

Link: http://bleachoblivion.canadian-forum.com/t761-wild-luke-cero-espada

Modification:

Physical Appearance Modification's:
 


Resureccion Changes:
 

Reason: I didn't like his Resureccion that much. It seemed under-powered for the Cero Espada, nor was I satisfied with how I described his physical appearance and clothing choice.


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PostSubject: Re: Kilik's Repairs and Upgrades   Sat Dec 08, 2012 3:51 pm

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PostSubject: Re: Kilik's Repairs and Upgrades   Sun Dec 09, 2012 2:25 am

Link: http://bleachoblivion.canadian-forum.com/t198-the-basilisk-hollow

Modification:



Physical Changes:
 

Bio Changes:
 


Powers To Change:
 




Reason: He has obtained his Vasto Lorde form.


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PostSubject: Re: Kilik's Repairs and Upgrades   Sun Dec 09, 2012 2:34 am

Approved.



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PostSubject: Re: Kilik's Repairs and Upgrades   Sun Dec 09, 2012 3:17 pm


Link:http://bleachoblivion.canadian-forum.com/t158-nikolai-deitrich-bountou

Modification: 2 points to add to his stats.

Reason: I didn't realize I had gotten points for the Training Thread with Paul's character, Lilly, in "A Pinch of Gunpowder".


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PostSubject: Re: Kilik's Repairs and Upgrades   Sun Dec 09, 2012 3:20 pm

Approved.

Didn't Kizo tell you? o.o



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PostSubject: Re: Kilik's Repairs and Upgrades   Sun Dec 09, 2012 3:33 pm

Nope. e.e Or, she might have and I forgot.(Because yes, my memory IS that bad. Lol) I just now noticed them though. Lol


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PostSubject: Re: Kilik's Repairs and Upgrades   Thu Dec 27, 2012 9:42 pm

Link: http://bleachoblivion.canadian-forum.com/t198-the-basilisk-hollow

Modification:
 

Reason: For his Arrancar form.


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PostSubject: Re: Kilik's Repairs and Upgrades   Thu Dec 27, 2012 10:02 pm

Can the dome be dispelled? If not, the negative energy thing is basically an auto-hit. Even though it doesn't cause physical harm, it can't be allowed. As for the last ability, I think it would be fair for Austero to be damaged by the explosion as well, especially since there is pretty much no chance of dodging it.



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