Seisei Mikura



 
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 Seisei Mikura

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Mikura
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PostSubject: Seisei Mikura    Tue Oct 16, 2012 12:23 am



Name: Seisei Mikura
Nickname: The Deceiver / Nobody
Age: 24
Gender: Male
Weapon(s): -
Personality: In general terms, Mikura appears the complete opposite of what his nickname would suggest. A well spoken and polite young man, first impressions usually leave him in good standing. He is what some would consider a true gentleman. Making a point of correctly presenting himself in all manners, he is the type to bow before entering combat with another. The type to hold his head up high with dignity and self respect. Yet even with all this, it is almost impossible to get to know the true him. He may give a lady a wink and a kiss on the hand, yet it would be impressive if someone was able to get his last name out of him. Let alone any truly personal details.

Shrouded in this veil of mistrust, it is quite apparent the length of time required to break through his thick outer shell. Almost as if he constantly repulses comradeship. When most would consider him a friend, to him they would merely be an acquaintance. Nothing more, nothing less. Yet even with all this effort, breaking his shell would become a likely pleasure for whomever it is he lets in. A true friend in every sense of the word. Someone who would put his life before theirs and defend them until the bitter end. A man who would never tell another person any of their secrets. Who would even give you the truest of advice from the bottom of his heart.

On the other end of the spectrum however rests his namesake. He is "The Deceiver" after all. Due to such mistrust in others, lying is something he can perform remarkably well. To the point where he could even fool a lie detector test. The deception doesn't just end with the numerous lies, not at all. His insistence on dressing in a wide array of clothing reveals his ability to change who he is with just a change of clothing. While his mannerisms stay the same, there are some irregularities. He will addresses people differently depending on who they are in order to make him appear to have similar lineage and thus connect the two in a manner of speaking. To work his way in and find out all he can before disappearing to never be seen again. At times, he works as a personal investigator for the spiritually aware. Yet none of his clients know his name or his face. Everything is a secret to this man, and he will find out anything for a price.

He is generally picky about these Clients, making a point out of not working for just anyone. Their intentions must be what he would consider pure, for instance. He doesn't intend to hurt people, but what he can do must be done in a deceptive way. This is how he and his abilities can be of use. This is what he feels he was born to do. To become nobody so that others have somebody to obtain what they cannot. After all, they do say 'Nobody is perfect'.

Physical Appearance:

Mikura appears as a relatively attractive young man. His dark green hair cascading down to the center of his back. Wavy, many would describe it as. Others almost curly. What is for sure is that this hair is very well looked after, much akin to the rest of his physical body. Piercing sapphire eyes glance upon the world with a hint of empathy. His thin nose and full lips reveal the general outlook of this young man. A somewhat feminine face. To the point where his jaw is more pointed than chiseled.

The body itself is quite small, standing at an average five foot ten inches. Yet this very body is clearly the result of hard work. Toned in every which way, he isn't overly large considering the definition. If one was to describe his build, it would be considered athletic. His entire being is free of any imperfections bar a large slice across his back. Something he has had since birth. With a weight of around 160 pounds, he isn't exactly someone who is hard to throw around. His fingers would be best described as a Pianists. Long and thin, he is a man who is "Good with his hands".

His attire changes from day to day quite rapidly. One day he will be wearing a suit, the next a hoody and jeans. As well as everything in between. Utilizing whatever it is that is required for the day to best blend in with those around him. As such it is rather rare to see him in the same clothing twice.

Bio:

Pre-Birth
Spoiler:
 

Childhood
Spoiler:
 

Teenage years - The Yakuza
Spoiler:
 

'Til now
Spoiler:
 

Fullbring

Name: Gireikatsu (Roughly translated to Deceptions Soul Split)
Item: A monocle.
Appearance: The monocle itself is a relatively subtle design. A singular thin gold bar sits upon his nose (as a pair of glasses would), attached to the singular lens at the top. To the left hand side, a long gold chain connects the glasses to his pocket.
Fullbring Appearance: After activation, Mikura's monocle modifies itself in appearance. Instead becoming a large black butterfly mask. Covering the majority of his face, it almost appears to be carved out of a sturdy wood. To onlookers, they would merely see his jaw, lips and eyes. The butterfly itself, while generally dark changes color depending on which technique is being activated. Namely, if a Ruby Ring is activated (Explained below), the mask will turn red. The mask itself will occasionally flap its wings.
Ability: As the name of the Fullbring, and this Fullbringer in general would suggest, Gireikatsu harnesses one of the most deceptive abilities in history. The focal point of this Fullbring being based around numerous status effects triggered by the use of glass rings which wrap themselves around their target upon fulfilling certain requirements, mentioned in the techniques. In conjunction, the user can "Shatter" both these status effects and the glass rings themselves to cause damage. The color of the glass represents the effect it has on the target, and also modifies the Shatter based upon which glass ring is wrapped around the targets limbs.

Up to four glass rings can be wrapped around an opponent at any one time. While the glass rings cannot be removed without the assistance of a healing ability or Mikura himself, they only last a maximum of four of the targets post, at which point all the rings around the target will fade. Therefore shattering the rings as soon as possible is ideal to make sure no damage is lost.

There are a total of three rings (Thus, three status effects) Mikura can place on an opponent. Each technique will apply ONE of these, is specified in the technique itself, and requires the opponent to perform a certain action before the glass ring applies itself. These are as follows:

Ruby Ring: A glass ring with a hint of red. This ring makes the target feel a great burning sensation where the ring rests. The more the limb is moved, the hotter it becomes and the deeper the shade of red is within the ring.
Shatter: The ring tightens and explodes, causing moderate damage to the area that is doubled for every Ruby Ring.

Sapphire Ring: A glass ring with a hint of blue. Representing the cold, this ring almost feels as if it is immediately freezing the limb it sits upon. This ring will cause the afflicted limb to gradually become numb to all sensation.
Shatter: The ring explodes, removing the ability to remove the afflicted limb for 1 post per Sapphire Ring.

Emerald Ring: A glass ring with a hint of green. Representing life, this ring gradually forces the target into releasing power beyond their maximum. The more rings wrapped around the target, the more power they release.
Shatter: Once this ring has been shattered, the target loses any power gained. As well as this, the strength they gained through this technique is taken from their current level. For instance, if said person was a level 70 kido, the ring would power it up to level 85 kido. After the shatter, the Kido would be equal to a level 55 kido.

Techniques:

Karakurikon (Dodge this)
Description: A technique manifesting the deceptive nature of this Fullbring. Upon activation, a large red beam shoots towards the opponent, comparable in size to an Arrancar's Cero (Of equal rank to Mikura). However, unlike being hit by a Cero, this attack will do no damage if it hits. Instead, if the opponent dodges the attack, a Ruby Ring is applied to an opponents limb (Of their choosing).
Cooldown: 2 posts

Nami (Wave)
Description: This technique is relatively odd in execution and appearance. By swiping the hand from left to right, a large (30 meter height and width) wave of Reiryoku shoots towards the opponent. These waves are paper thin, having no depth to speak of. In the center of the Nami is a hole big enough for the opponent to comfortably fit through. Going through this hole applies a Sapphire Ring to an opponents limb (Of their choosing).
Cooldown: 2 posts

Kurei-Shon (Creation)
Description: The user focuses their Reiryoku to their hand. Upon doing so their hand glow bright white. If the opponent is touched with this hand, an Emerald Ring is applied to wherever they were hit.
Cooldown: 2 posts
Notes: Can be used on friendly targets (Allies).

Waremi (Split)
Description: The user focuses their Reiryoku to their hand before swinging it from the ground up. Doing so creates a thin blue beam that charges towards the opponent. However, ten feet before contact is made it splits into two beams. If the opponent stands within the area of the split, a Sapphire Ring is applied to an opponents limb (Of their choosing).
Cooldown: 2 posts

Enpitsu (Pencil)
Description: Yet another beam based attack. However, this is both incredibly thin and incredibly swift. The beam being red, it applies a Ruby Ring on any limb it connects with.
Cooldown: 2 posts

Kaosu (Chaos)
Description: A simplistic attack, yet rather devastating in effect. Considered a combination of Waremi and Enpitsu, the user initiates the attack by sending a thin wave towards the opponent. As it splits, multiple Enpitsu shoot from the split, connecting the two with a mesh net. Being hit by this applies both a Ruby and Sapphire Ring to any limb of the opponents choosing.
Cooldown: Triggers both the cooldown of Enpitsu and Waremi at once. This technique cannot be used again for four posts.

Shatter
Description: The user snaps their fingers, immediately shattering any Rings that are applied to the opponent. Effects differ between each Ring.
No Cooldown

Role-play sample:
Spoiler:
 


Rank/level- ADP/0
Hankou- 8
Reiryoku- 12
Hakuda- 12
Seijuu- 12
Bukijuu- 4
Hoho- 12
Points awarded: 0
Total points: 60


Last edited by Mikura on Wed Oct 17, 2012 11:30 pm; edited 1 time in total
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Mikura
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PostSubject: Re: Seisei Mikura    Wed Oct 17, 2012 9:21 pm

And I'm pretty sure that is this done - I look forward to reading your critique, and answering any questions you may have ^^.
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PostSubject: Re: Seisei Mikura    Wed Oct 17, 2012 9:38 pm

Everything looks good, no corrections need to be made.

I can approve this for ADP-0 with 60 stat points.

If you're one of those people who go for the higher ranks, you can feel free to add some more onto your RP sample. Just let me know afterwards.

Otherwise, this application will be moved to accepted once stat points are applied and checked.



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Mikura
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PostSubject: Re: Seisei Mikura    Wed Oct 17, 2012 11:23 pm

No no, that is perfect. This character still has a stage 1 Fullbring after all, and it is well known that they evolve. I made a point to not mention any evolutions in the history, although I do have some more ideas for later use. Thank you ^^.
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PostSubject: Re: Seisei Mikura    Wed Oct 17, 2012 11:26 pm

All right, just thought I would ask.

No problem. ^^



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Mikura
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PostSubject: Re: Seisei Mikura    Wed Oct 17, 2012 11:30 pm

Right, stats added mon ami.
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PostSubject: Re: Seisei Mikura    Wed Oct 17, 2012 11:33 pm

Moving this application to accepted.



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BLEACH NIRVANA ::  Character Creation :: Application Database :: Accepted Applications :: Accepted Fullbringer Applications-
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