Storm Nexus



 
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Stormech
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PostSubject: Storm Nexus   Fri Feb 01, 2013 3:30 pm


Welcome to The Storm Nexus!

IMPORTANT: Before you proceed, please know that this is a NON-CANON, INFORMATION-HEAVY, somewhat SANDBOXY game. It's a much more classically Perny game in practice than one might think from just reading our game information, but it is definitely NOT a game for people who just want to glance at the history to see what the local plot is and then toss in their characters. If you enjoy a detailed, comprehensive setting that is carefully thought out and has a LOT of variety and potential for characters and plots, and if you enjoy reading, this is a good game for you.

If just this little warning is TL;DR to you, on the other hand, then you may want to move on. XD Storm Nexus is a great game, but it is not for everyone. There is a LOT of information here. But I swear, it's less complex than it looks! I'm just terrible at being concise.;p -- The SN Admin

Currently seeking wher and dragon Candidates; adult dragonriders of all sorts; adult wherhandlers of all sorts but especially adult fighting and Healer whers; Weyrlings from past clutches (several are adoptable and have not yet been taken up; we have a clutch that is two months old ICly and a clutch that is six months old ICly.) Also raiders, holdless, traders and other assorted folk.Wink As we are just gearing up again after a short hiatus, we are open to just about all character types right now! This INCLUDES adult Kings (bronzes), both wher and dragon!

-FEATURES-

- Set on Pern with most of the familiar setting features you'd expect, but with some historical and setting changes inspired largely by Dune and to a lesser degree by other sources.

HOWEVER! There is no need to have ever read Dune; this is not a crossover, merely a Pern game with additional concepts, ideas, and features derived from non-Pern sources. It would be -helpful- if a player has read both DUNE and DRAGONFLIGHT, but, honestly, you can function in Storm Nexus without having read either book -- and of the two Dragonflight is far more important to understanding the setting.

- Semi-canon caste system for dragonkind. Instead of having additional new colors, I have divorced the hide color from the concept of draconic caste altogether. This frees players to design their dragons more or less however they want.

- There is "magic," although it isn't magic in the traditional sense. There's a big emphasis on quantum physics. The science is fuzzy, but just accurate enough to be fun and to help the suspension of disbelief (in the head admin's opinion, anyway!)

- No sexuality-based Impressions. Candidate sex is almost irrelevant. (Male queenriders are limited, but exist. Female kingriders are loosely limited.) Impression is all about personality and player/character preference.

- Like running Hatchings? Players can in SN, even if they have no clutching female characters! At the same time, players who do NOT like running clutches may still play queens if they wish. There is total flexibility on this point. We want everyone to be able to enjoy the game and express themselves creatively.

- The Pern aspect of the game is inspired by the mood of Dragonflight rather than the rest of the series. Remember the reference in early Dragonflight to "tapestries depicting Pern's bloody history", and to people who were "Soldier-bred"? Yeah. This is -that- version of Pern, not the mysteriously sanitized later-series version of Pern.

- Non-dragonrider characters aren't just encouraged but NEEDED for critical site plots! Both major Holds in the PC Weyr's territory have PCs based at them, including the ruling families!

- Two additional sentient toolmaker species, both capable of Impressing to dragonkind, available as PCs in addition to normal humans!

- Unique species, Impressible and otherwise, found only in this game! Players can buy, earn, or win special tickets giving them the privilege to create a new such species, too!

- Modern Storm Nexus Pern's technology level ranges from Dark Ages to early Renaissance at very best. More variety of regional subculture and dialect than in canon Pern, so more character background variety.

- The Southern Continent is opening for exploration IC right now, and it will contain several new creatures for pets, working animals, and bondables, as well as other strange discoveries and events!

- An odd new creature, long rumored but never before proven to exist, has recently been successfully Impressed. Dubbed the basilisk, these flightless fire lizard relatives are known only from the Igen desert and the lowlands of Keroon... or so claims the one Trader caravan which knows where to get them. Are they being honest, or did the basilisks really come from the Southern Continent...? If the Traders are really sneaking down there, what else might they unwittingly bring back? And if the basilisks really did come from where the Traders say they got them, how did they get to the North, if the Traders didn't bring them?

-PLOT POINTS-

There is lot of variety in the game's major plots, ranging from the romantic and political machinations of the higher levels of leadership at Plateau Weyr to very dark and ugly sagas involving bold raider bands and acquisitive Fax-like Lord Holders to high adventure and exploration in the Southern and Far Western Continents.

In short, no matter what your taste in theme and mood, there will likely be at least one major plotline that will appeal specifically to your inclinations -- and if there's not, we're very open to player-suggested major and minor plots!

LATEST PLOT POINTS!
The previous Weyrleader and his dragon are demoted and in disgrace, essentially prisoners in the Weyr they once ruled, and all because the dragon, Schoroth, couldn't resist the temptation of using firestone against his hated rivals in the Senior Queen's mating flight. For all the good it did him -- his fiery blast missed its intended target, who went on to win the Flight. Instead of flaming his hated Officer rival, Therbarth, Schoroth flamed two other Kings, one of whom was badly wounded enough to be forced out of the sky. The other, Tytureth, was also hurt, but not so badly that he couldn't turn on Schoroth and take his revenge. Schoroth survived, but mainly through luck. He is now convalescing in an isolated, heavily guarded part of the Infirmary.

The new Weyrleader is St'banard of Officer Therbarth, Qir's lover, in for his second term at the job. And does he ever have a job ahead of him. The Weyr is still agitated about Zareth's mutant offspring, Qir is organizing an expedition to the Southern Continent, and he himself has an attack on a raider camp to put together. Being Weyrleader at this time is not going to be easy...

Speaking of the raiders, Plateau Weyr has no idea that the camp they are planning to attack is already aware that the Weyr knows of its existence, and that the raiders are planning a devastating counterattack to take place while the Weyr is attacking the camp. How do the raiders have such accurate information? Is there a mole among the Weyrfolk? Or is something subtler and more sinister going on...?

And what of the Southern Continent? Huge, mysterious, never colonized by humanoids in our setting as far as anyone knows, it is chock full of mysteries waiting to be discovered!


Weyrwoman Qir and Senior Queen Seystrenth look forward to seeing your characters around Plateau Weyr...! (NOTE: If you're having trouble finding the link to the game, click the banner at the top.)
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